Level Designs
Francis Donger The main character of my game is Francis Donger a 52 year old man with no friends at all, Francis is a total ass and a terrible father to his son. His wife left him for neglecting both her and their son, and how he only thinks about himself, he is a generally… Continue reading Minor: Character Design
The Story Francis is a bad father, he neglects his son and ignores his constant pleas for attention, as well as being a terrible father he is also a terrible person in general, mistreating anyone he comes across, Francis is a total Dick. One fateful day, Francis was on the phone ignoring his son, his… Continue reading Major: Narrative and Lore
So for my main body of research, I created a large mind map of words to do with each theme. I started by looking at child abuse, the types of child abuse and what it can lead to, this gave me my first idea for a stealthy game representing the abuses a child might go… Continue reading General Research
Elevator Pitch A 2D prop based point and click adventure that has you solving puzzles and riddles to unravel the mystery of a runaway soul. Follow a pompous father through the afterlife as he attempts to redeem himself after death with an unconventional companion, cliches and tongue in cheek humour awaits. Overview Francis Donger dies in… Continue reading Game Overview & Design Goals
The first theme I decided to have a little look at was Child Abuse, a very cheerful topic to use for a game isn’t it? After looking up the NSPCC website, learning about all the different types of child abuse and looking at some lovely images of sad children, an idea popped into my head… Continue reading GDD: Child Abuse Theme & Idea 1
For this workshop we were to make a role playing game using a dice system or a system of our own invention, to start off the workshop we were told a little more about rpgs and everything needed to make one, then we were sent to work on this. For our game, my group and… Continue reading Workshop: Game Jam
For our narrative jam week we were tasked to create a none linear story that could have multiple choices and branching off endings like a choose your own adventure book. We learned about everything that made up a story like the genre, setting and characters amongst over things. For the task I didn’t quite get… Continue reading Workshop: Narrative Jam
For 3D jam we focused on animating 3D objects and then we attempted to created 3D models of our own, this just took place in a computer room. First we tried to animate a small aeroplane to make it’s propeller spin and take off, then make a hand that can move and do things a… Continue reading Workshop: 3D Jam